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Minesheeper

Role​

Programming Language
Game Engine
Team Size

Platform(s)

Development Period

Gameplay Programmer

C#
Unity
3

Browser

November 2024 – December 2024

This is a spinoff of Minesweeper that takes place in a 3D world where you play as a sheep trying to eat grass without blowing up. It includes three difficulties and a tutorial.

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This game served as my group final project submission for my university's Unity class.

 

It's currently the most popular game that I have ownership of, with the game having 100+ plays and 2000+ impressions on Itch.io, and the trailer having 1000+ views on YouTube.

Programming Minesweeper

Programmed core Minesweeper components, including random level generation, adjacent mine detection, and edge case handling

Camera and Player

Implemented a 3rd-person camera system that pans, rotates, and zooms with inertia, and a player controller that moves relative to the camera

Perlin Noise

Used Perlin noise to create wavy, naturalistic game boards, adding juice

Easing Functions

Used easing functions to animate spawning blocks, adding juice

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