Minesheeper
Role​
Programming Language
Game Engine
Team Size
Platform(s)
Development Period
Gameplay Programmer
C#
Unity
3
Browser
November 2024 – December 2024
This is a spinoff of Minesweeper that takes place in a 3D world where you play as a sheep trying to eat grass without blowing up. It includes three difficulties and a tutorial.
​
This game served as my group final project submission for my university's Unity class.
It's currently the most popular game that I have ownership of, with the game having 100+ plays and 2000+ impressions on Itch.io, and the trailer having 1000+ views on YouTube.
Programming Minesweeper
Programmed core Minesweeper components, including random level generation, adjacent mine detection, and edge case handling
Camera and Player
Implemented a 3rd-person camera system that pans, rotates, and zooms with inertia, and a player controller that moves relative to the camera
Perlin Noise
Used Perlin noise to create wavy, naturalistic game boards, adding juice
Easing Functions
Used easing functions to animate spawning blocks, adding juice