Chill Target Shooting in Da Woods
Role​
Programming Language
Game Engine
Team Size
Platform(s)
Development Period
Solo Developer
Blueprints (UE5)
Unreal Engine 5
1
Windows
August 2024
In this 3D exploration shooter set in a serene forest environment, the player explores and shoots targets in a peaceful yet engaging setting.
​
This is a project I made during the summer in order to learn Unreal Engine 5. I learned many different aspects of the engine besides Blueprints while making this, such as how to make textures, shape landscapes, and paint foliage.
​
Much of this game was made while following two YouTube tutorials by Unreal Sensei. I learned a lot from those tutorials and am now applying that knowledge to make The Parkourist.
Tutorial 1, Tutorial 2​
Weapon & Bullet Blueprints
Developed weapon and bullet blueprints that include animations, sound effects, and Niagara System particles
About:
-
The weapon is attatched to the player's hand
-
The bullet uses the FS MasterField actor to destroy targets
Shattering Targets
Utilized Chaos Destruction, fracture mode, and geometry collections to create highly realistic shattering targets
Game Mode Blueprint
Created a designer-friendly, fully automated game mode blueprint that tracks targets, manages UI widgets, and handles win conditions
Features:
-
Automatically counts the amount of targets in the level and sets it to the amount the player needs to destroy
-
Allows the level designer (me) to not have to keep track of the targets they place
-
Communicates with the loading screen, HUD, and win screen