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Chill Target Shooting in Da Woods

Chill Target Shooting in Da Woods 2

Role​

Programming Language
Game Engine
Team Size

Platform(s)

Development Period

Solo Developer

Blueprints (UE5)
Unreal Engine 5
1

Windows

August 2024

In this 3D exploration shooter set in a serene forest environment, the player explores and shoots targets in a peaceful yet engaging setting.

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This is a project I made during the summer in order to learn Unreal Engine 5. I learned many different aspects of the engine besides Blueprints while making this, such as how to make textures, shape landscapes, and paint foliage.

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Much of this game was made while following two YouTube tutorials by Unreal Sensei. I learned a lot from those tutorials and am now applying that knowledge to make The Parkourist.

Tutorial 1, Tutorial 2​

Chill Target Shooting 3

Weapon & Bullet Blueprints

Developed weapon and bullet blueprints that include animations, sound effects, and Niagara System particles

About:

  • The weapon is attatched to the player's hand

  • The bullet uses the FS MasterField actor to destroy targets

Chill Target Shooting 4

Shattering Targets

Utilized Chaos Destruction, fracture mode, and geometry collections to create highly realistic shattering targets

Game Mode Blueprint

Created a designer-friendly, fully automated game mode blueprint that tracks targets, manages UI widgets, and handles win conditions

Chill Target Shooting 5

Features:

  • Automatically counts the amount of targets in the level and sets it to the amount the player needs to destroy

  • Allows the level designer (me) to not have to keep track of the targets they place

  • Communicates with the loading screen, HUD, and win screen

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